Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. on the engi ship, my defense drone would shoot down 95% of all missiles, now it seems like 1 in 5 of them get past. They are particularly common in Engi sectors, which I personally tend to avoid. Use a drone to protect their ship. Ancestry - Find the secret sector with the Rock Cruiser. Kinda like a one-two punch so to speak. If you have to wait until the boarding drone kills the autoscout by room damage, which takes a while, you might as well disable their weapons/drones instead of shield/engines. FTL: Faster Than Light. Since Boarding and Hacking offer greater scrap rewards for dealing with hostile ships, I favor those two the most, followed by Drone Control and Cloak, with Mind Control being last in the list. • Remove Defence Drone exploit. The second phase, note that the Ion weapon is cut off the ship and there is noone manning the guns. They consume 1 missile ammunition each time they fire, but completely ignore. Very useful if your. hachkc • 9 mo. Originally posted by Maine Cheldan: Hull repair drone requires a Drone system, two reactor bars, and as you said, a big stack of drone parts. It does sometimes let a missile go through, but I feel that the amount of damage that it can stop from a laser-heavy opponent makes up for this. They're also occasionally useful against enemies in asteroid fields, that have Zoltan shields/overshield drones, and as a way of distracting enemy Defense Drone II. Oh, and because the basic gun needs to be targeted every 4 seconds or whatever. Defense drones will look at an incoming hacking bit when it gets close enough so if it looks like the hacking bit is going to hit something benign you can depower the defense drone and let it through. Faster Than Light by Subset Games. This ship is made for good defense and teleporting raiding parties on board enemy ships. Members Online. at a distress beacon. Drones are another system that may need taking out, anti-personel drones are quite the beasts. Having a second layer of shields and a defense drone will help against lasers and missiles, respectively. This fight super dangerous, asteroid field, and a z-shield on the opposing ship, I think the right call is defense drone rather than shield+, that will both stop asteroids and one out of each Flak burst, that worked, my flak hit weapons, theirs hit an empty room, and I won from there. To me, a Defense Mk1 is a must have, but other drones are optional. Nebula seen ships exchange fire. Mark II defense drone- hitting lasers is nice but often it will shoot a 1dmg laser and let a 3dmg. Defense Drones are the most widely useful, as they can shoot down missiles, Boarding and Ion Intruder Drones, and some asteroids. I think it's underrated. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. 1 drones going at once and its cheaper to do so. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Go to CIVILIAN_ASTEROIDS_BEACON_LIST2 (Repair. An expansive mod for the game FTL: Faster Than Light. I had a defense drone MK 1 and a defense drone Mk 2 going. #S tier. Each has its own style and areas of focus. That actually really helped with the end-game, especially the drones. Defense drones can be dodged by de-powering the hacking drone as they shoot, which freezes the hacking drone in place and causes all shots to target ahead and miss. All player ships start with piloting, engines, oxygen, and weapons control. Dunno, I almost never use drones that extensively. This is why drone control used offensively is mediocre in my eyes. Here's a report of a shieldless win on Hard difficulty in FTL. I kind of need all the defense I can get with my current setup so I booted up a defense drone and defense drone 2 at the same time. Business, Economics, and Finance. Bombs or missiles to weaken the shield subsystem (bombs are better because they can't be blocked by a defense drone) before using the lasers The weapon pre-igniter augmentation gives you a free shot A fully experienced crewmember operating the weapon controls and the automated reloader augmentation speed up weapon reloading to give. In the meantime, having L2 oxygen and opening all the interior doors will negate the effects of the breach, so you can send a few crew to fight it without getting asphyxiated. The distress signal is coming from a small space station orbiting an uninhabited planet. Ion weapons are blocked by shields, and the ion damage is applied directly to the shield system instead of the targeted room. Launched in August by Deputy. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. Since Anti-drones have a 7 second cooldown, that means you can expect them to suppress at least one drone quite effectively. If you can take his drone control offline, you just need to work harder to keep it offline. After the first and second phases you can dismiss a drone and summon a Hull. The hacking drone will almost always get through even against two defense drones. For more information, see Missile weapons. FTL: Faster Than Light. Drones fucking rock, a laser drone is better than most laser weapons, boarding/combat drones are better than a rockman or a matis (and are EASILY replaceable, seriously they could die upwards of 10 times in one fight) and there is. Later sectors do give more Scrap, and although they also increase repair costs, the costs at a store just doesn't come close to the 15% loss. Pirate briber. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. Other drones have niches, but are usually better being sold for scrap to upgrade better things. Defense Drones Don't Do D'anything Destroy a ship that has a Defense Drone without using any form of offense aside missiles. Should the enemy drone invader has landed in a corridor, ignore it; as soon as you destroy the drone, another will be deployed almost immediately, up to a maximum of 7. So for 150 I could get one bar of cloaking, or for 85 minus the selling price for the System Repair drone it came with, I immediately got Hull Repair and DD I online. Bombs are the second class of weapon that expends missile ammunition, and like missiles they completely bypass enemy Shields. Fire Drone. obviously have level 4 shields. 2: Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. To supplement other answers: If you can get one, running a Defense drone-- even a simple Mark 1 will do -- will give you a significant edge: It will stop some incoming missiles. Advanced Edition Content. General Exploits : The Sven Maneuver : You need a Weapon Pre-Igniter. Agreeing to improve the ship reactor in exchange. Maximum of 3 different weapons, 3 different Drones. Pirate attacking civilian distress. The Ion Charger is the most powerful ion weapon, and the Heavy Ion & Chain Ion are the worst. Required Aspects: Purchase FTL: Faster Than Light Suggested Aspects: Don't pirate it :p Achievement Walkthrough:. Defense drones are more common in certain sectors than in others. What do you guys think?The Long-Ranged Scanners will detect no ship presence. Upon activation, it uses one Drone Part. For those wondering, the Defense 3 Drone has a 150 Millisecond cooldown between each shot, resulting in being able to outpace a standard burst of lasers, and almost handle full salvos on its own. [ 1] Use a drone to protect their ship. I wouldn't be surprised if a defense drone shooting down a couple hacking drones created this initial situation - default hack mostly syncs with the flagship's cloak, so only the slowest weapons will be chain-locked. • Remove Defence Drone exploit. I do have drone recovery arm. Sectors 3-5: Make sure ur shields are at least 2!Keep your distance and wait for the FTL to charge. Jump and in the next beacon the new weapon will be charged and the old will keep its charge. Only recovers your deployed external drones: combat drones - after the ship fight, defense drones - after initiating the FTL Jump. - NPC ship escape time is irrespective of engine level / damage status, and either too fast or too slow (bug in vanilla FTL). Given these points, you must include them in your priority list to perform like a pro player. #9. " In order to unlock this. If you can get a Defense Scrambler, that will help. Also, hacking drones get shot down by pretty much everything. 새로운 메카닉 [편집] 토글 버튼의 위치입니다. your shield which happens very rarely. What you really need is a way to cripple the flagship's offense while you find a way to pass through his shields. Having less than 5% oxygen in a room damages non-drones inside for 6. Unless you have a drone recovery system of course, but that thing is expensive and not always available. FTL: Faster Than Light. Use missiles to damage a powerful ship's Shields System. Leto Missile (Zoltan A, Federation B) 2 seconds faster than Artemis, 1 less damage, not worth it. Cloaking and defense drone 2s as well as weapon hacks can make ion stacking very difficult if not. So think of Ion weapons on a Torus to be used to take down shield systems to allow other drones and such to deal damage the more more vital systems. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. They can be encountered as starting crew on the Crystal Cruisers, in Tektite (the 3rd layout of the rock ship), in the. The Hull Repair Drone raises your effective health against the Flagship from 30 to something like 60. ago. The intro text for this event varies, and could be any of the following:Like any projectile weapon, lasers can miss. My only complaint is the reload time. My favourite aspect of FTL is the drones - the idea of sitting back and monitoring your ship while your drones clean up the enemy ships really appeals to me. g. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. I'd assume ion intruder as well, but I haven't seen that. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. If you want to beat defense drones, then go for swarm missile without brining a second thought in your mind. Whilst a deeply officious and obtuse people, they generally favour diplomacy over acts of aggression and are known for being fair and just in their. Move the fight where you can breathe. 2. As always, the best defense is a good offense. Boarding: general principles [] Combat []. If the drone doesn't fire till its right on your hacking drone, you probably won't have time to evade the blast. After about half an hour the defense drone explodes. The Defense Drone Mark II being able and willing to shoot down laser and Ion shots sounds nice in theory,. This random event occurs in: Slug Home Nebula in a nebula. My ideal build is pretty simple: Two defense drones mk I, a combination of shield piercing weapons which will disable shields in one volley,Lv 3 Shields, and as much engine power as you can generate. The exterior doors (vents) can be used to vent oxygen from the ship's rooms into space. Defense Drone II; Anti-Combat Drone; Shield Overcharger; Augmentations; Events and Sectors. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. That's why you never get it in those situations). Indeed, it's one of the clearer examples of a design flaw with FTL: that Drone access is disproportionately useful (In spite of how many Drones are pretty underwhelming), and the game really seems to intend for them to be basically. I got all the way to the end but messed up the 3rd phase of the flagship. Drone recovery arm. Their lasers are not quite good enough to get through the defense drone and the shields, but they can. They can only be found or. If you have the drone slots and a drone recovery arm, or are near the end of the game and have lots of drone parts, defense drone 1. Once it's latched on, there's not much you can do except find a way to disrupt it from their end. Tough to justify only defense drones for a ship with 4 weapon bays and only 2 maximum drone bays, but the odds of a boarding or hacking drone getting to you are. The mark I will take on solely missiles, while mark II will help with other missiles comming in from RFS and also the ocassional everything else. This event can occur only once per sector. Ships, crew and equipment. About 3, defense scrambler is also great to have if you are doing true end because 10 shots in 1 second defense drones are a thing. There are a few ways to get past defense drones. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. Sectors are determined randomly, but. 1 Moves slower, but a shorter distance and shoots immediately. One gets mind controlled. This fight, first time I had to use the anti-drone. Rock Plating - With the Flagship fight being more of a DPS race now, having ~18% more effective HP can actually be pretty relevant. < > Since hard mode targets relevant systems more, mantis B's shield/drone rooms at the far right of the ship can cause the defense drone to fail more often. -1 . Stealth A is the ship of the day, and I'll say a few words on that before getting into the shieldless run itself. The Long-Ranged Scanners will detect no ship presence. This function can be 'toggled' before a fight or anytime by clicking a button on the top left of the screen () at any moment. Sensors: I don't think I have ever bought them if I didn't start with them. You can use a bomb or deal weapon damage to temporarily disable. System Repair Drone. They have no oxygen, and they automatically repair systems over time (at 1/3 the speed of a human). Most of the time, even though it shoots at the projectile, the projectile still manages to pass through, because the drone itself is slow. When your defense drone inevitably misses a boarding drone, open all your doors so the crew fighting the drone doesn't suffocate. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Weapons, Drones and Augments can be sold for 1/2 the purchasing price at stores. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. Quick takedowns means lots of extra scrap to buy a weapon with, or more drones. Really. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. (Bio-Beam) Use the beam to pick off the spiders. It's great with any ship using drones but especially Engi A, and makes Stealth C suddenly a lot better when I can have shield drone/anti-drone/defense drone out every single battle without burning parts. Boarding drones cause breaches which take a while to repair and can damage crew while they're repairing once all the O2 is out of the room. Slug Home Nebula. Frustrating, of course, when they decide to shoot at something stupid. 2. Lasers can only be shot down by Mark II Defense Drones. If you decide to fight the drone and it has landed in an empty room, then there is another thing you can do: Simply let it exit the room that it breached. For more information, see Ion weapons. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. (Teleporter) Offer to beam them aboard your ship. This event can occur only once per sector. FTL: Faster Than Light 2012 Browse game Gaming Browse all gaming Drone targeting bug: mode smart. The ultimate goal of any game of Faster Than Light, sector 8 will always be this daunting place. Also, while hacking counts as a non-missile attack if the drone reaches the enemy ship, boarding parties don't. 2 Cargo ship docked to an empty space station. 1 Cargo ship docked to a Rebel station. I kind of need all the defense I can get with my current setup so I booted up a defense drone and defense drone 2 at the same time. Industry. Their innate energy can power ship systems. 4. There is a way to (temporarily) disable hacking drones without destroying their ship or wrecking their hacking room. The drones in the "bad" tier are more situational than they are outright bad, but several of them are pretty expensive both in terms of money and in terms of power for what they do. Their satellite defense system has gone haywire. The Long-Ranged Scanners will detect no ship presence. All these things are almost always better defensively than a shield overcharger drone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Their satellite defense system has gone haywire and their repair crew can't approach without being fired. Based on this table, we can see that the shield overcharger isn't very good at blocking shots. Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. I was wondering what had more worth, the Defense 1 Drone or Repair Burst. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. Whilst the MK. They cannot repair hull breaches, and as a consequence can never repair a breached system. That might mean targeting the drone system to disrupt repairs even when there are other undamaged systems to target. Crystal Weapons are the only non-missile using weapon that a defense drone can shoot down, which is a significant disadvantage for this ship. This nebula looks like it's recently seen two ships exchange fire. I've beaten the end boss without ever having a defense drone, but it was rather painful. IMO MK. The Defense Drone blue option (and a Repair drone blue option) leads to rewards and a quest marker, but results in 4 hull damage. 6%. It feels like driving manual vs automatic. If you wanna use a defense drone, you are better off using a regular one for it instead of omni, but use omnidrone over any other anti-drone i’d say. This random event occurs in: Slug Controlled Nebula Uncharted Nebula in a nebula. Once aboard, you watch as their ship crashes against a massive rock. A single drone will provide near-perfect. I do have drone recovery arm. Before a FTL jump, Pause the game and switch power to a new weapon. Two combat drones is great, as is a defense drone + combat drone. Augments. Lasers can only be shot down by Defense Drones (not Guardian Drones). While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. Obviously you do realize that you should fire both weapons at the same time at their Drone Control and keep Drone control damaged enough so that the defense drone is offline. Beams and ASB shots do not collide with anything. Just play the way you should play most ftl games: trying to get as much scrap as possible. If you're running defense drones, you should always try to have one extra system upgrade beyond what you need as a. It. It appears a small laboratory fire got out of control and is threatening to destroy the station. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit that is ridiculously overpowered and botheringly unbalanced. It has a shockingly long charge time, is too Power-intensive to readily fit into a loadout, and the only capacity in which it's uniquely impressive is that it can singlehandedly and ammo-efficiently get missiles past. You can just buy extra reactor power early and net crazy amounts of scrap per fight from free healing for the rest of the run. Generally if the enemy has poor weapons and evade you turn off the Artemis and do a slow-and-steady pummeling using the BL2, if it has good weapons or a particularly annoying drone other than a defense drone turn off engines for a moment and shoot down weapon/drone control with the Artemis, and finally if the poor ship is one of those rare all. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. A single drone will provide near-perfect defense against non-synchronized missiles. A boarding ship will obviously have very little trouble. Every few moments, a crew will deal a random amount of damage to an enemy, with the amount of damage being dependent on the race and Hand to Hand Combat Skill of the attacker, as well as combat damage boost from Lv2+ Mind. It may work on smaller ships, though. Drone Control is the system used to launch and maintain drones. Drones are good at sustain damage. Drone Control is not a standard system and many ships launch from the Hangar without it. 5% if incoming missiles, but right at 70% of incoming boarding drones. had enough drone parts at the end to have a hull repair. It will consume a drone part for each drone you deploy, so it is recommended to power/deploy the drone only when needed. Types of Events. At least one crewmember must be standing on a teleport pad; other crew just need to be. Drone recovery arm. IXXIAIXXI. I've found anti-combat drones to be moderately useful against the flagship, but their firing rate is much too slow to make a dent in the power. . (It's also useful for no-shields challenge runs, but obviously that's well out of the realm of. Does not recover Boarding Drones, Ion Intruders, or hacking drones. Defense drones can really help keep those pesky missiles, boarding drones, and hacking drones out. 2. I did eat quite a few missiles cause I refused to give up the double boarding for defense drone. CryptoFTL: Faster Than Light. On a different level, the Mantis Cruiser A is one of several cases of FTL tending to produce and reward the player seeking really unfun, tedious play. The Lanius are a metallic scavenger race prone to aggression, whose biological composition somehow drains oxygen from the rooms they occupy, making them potentially deadly adversaries. This involves getting a drone system, which costs about 80-85 scrap on its own, and a hull repair drone. The defense drone was is fairly simple, all you need to do is time your shots so 2 missile fire at the same time. The Gunship StratDefense 1 is best. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. To me, drones in FTL feel kinda the same way. Defense drone can help prevent some of the boarding drones that the flagship loves to spam at you. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. On Zoltan B, the only thing that worries me is starting without a shield and dying in some horrible asteroid fight with drones / Heavy Lasers / whatever. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. payload removes systems with good breach chance, very good and fun. That can be pretty useful if you use drones a lot. Stores sell: Unlimited hull repairs Limited quantities of all resources (fuel,. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. It can only be destroyed if the enemy hacks your hacking system. They can only be shot down by Mark II Defense Drones. Ion mk2, anti-bio beam, fire beam, fire bomb. Their equivalent to this is instead beating the game with the A and B layouts of every other ship, aside the. due to a defense drone or enough evade and shields. A useful strategy in any case. That said, without being able to internally change things like Darth's suggestion, I'd look towards rebalancing them a bit by. The Rebel Flagship Edit The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. x5-452. I am annoyed at those green shields when I'm boarding-heavy. For reference, Defense 1 Drones have a 1 second cooldown and Defense 2 Drones have a 0. 75 second cooldown. 2 drone seems to move faster, but usually further and has a delay when actually shooting. Mind Control is handy, but not essential. Add a comment. Edit. Ancestry – Find the secret sector with the. Agreeing to improve the ship reactor in exchange for resources in the Improve reactor for supplies event while. Defense Drone This drone flies around your own vessel, destroying incoming enemy missiles, as well as asteroids should you be in an asteroid field. Also, drones are expensive in the long run. To me, a Defense Mk1 is a must have, but other drones are optional. Can also occur at an exit beacon. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. I'd assume ion intruder as well, but I haven't seen that. Certain drones do stay powered after a jump - repair drones and anti-personnel drones in particular. Gen. #6. Defense Drones Mk I are probably the best case of the effect where people only remember bad luck strikes and pretty much skip good luck strikes in their RNG-induced rage. Each of the player ships have gained and lost weapons, drones, and systems with the change to Captain's Edition. I'm a pretty mlg vanilla FTL player however multiverse is giving me trouble. Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. 2. I am annoyed at those green shields when I'm boarding-heavy. A defense drone shot was coded to lead its target and a hacking drone was coded to stop when depowered. It seems to be better in pretty much every possible way. A shoots down ~85% of incoming missiles, and IIRC it shot down ~60% of incoming boarding drones -- which fits perfectly with the base 30% miss chance plus the 85% emergent chance from the size of the ship. Get a drone control system and a Defense drone Mk 1 (They often come standard with a drone control system). If I decide to get drone control, these are my picks. Free drone schematic exploit. You get 20 seconds charge time when cloaking and hacking are synchronised which. It appears a small laboratory fire got out of control and is threatening to destroy the station. As an example, if you've ever seen a Hacking drone latch onto the helm of the Kestrel or the Weapons on a Federation Cruiser, and your Defense Drone didn't even pay it any attention whatsoever, that is a result of the glitch. 50 scrap and will probably save you hundreds of scrap in saved damage over the course of the game. S. . However, if you have your boarders in the systemless room the boarding drone will get pushed to another room even if it targets the empty room. The Defense Drone Mk 1 is most cost efficient scrap saving purchase in the game. Unless the drone is directly attacking a vital room, you’re best just. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. When 2 drones are flying towards you, if you cloak right after your drone shoots down one, it will charge up and then shot down the other. Ancient ancestors of the Rockmen. I got all the way to the end but messed up the 3rd phase of the flagship. Slug A/C, Engi A/B/C, Rock A/B/C, and Lanius A/B all are safe from this bug. and a second Aug of something drone related. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). Cloak's better at defense, but drone control offers variety. Systems are equipment that provides your ship with capabilities; they need reactor power to function. themojorising. The drone is marketed as being capable of 10 days of flight with 30 pounds of internally stored payloads, or several days of flight with up to 150 pounds of internal and external payloads in a. Round ships -- like the engie ships -- have nearly perfect defense drones. . 5. If you're dead-set on getting it in particular, simply redo the first Sector until you run into a Defense Drone. Heavy Crystal Mk 1 (Crystal A, Rock C) It’s a crappy missile. 1: Never be dependent on missiles to win; as you said; the enemy requires only a defense drone to stop your missiles. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. Defense drones can miss if they're on the wrong side of the ship at the time. I let the hacking drone through first time before deploying defense drones. I had the glaive, mark 2 ion (which I sold the heavy ion to get in sector 7), ion blast, couple of combat drones, the defense 2 drone, an automated reloader (the heavy ion and ion blast got me through most of the run with this reloader), cloak, and hack. The phase 2 drone surge is potentially the highest-damage attack in the whole game, especially on higher difficulties. Members Online. If it. One thing that wasn’t taken into consideration is enemy Defense Drones. Removing power from drone control until the missile is actually fired should help a bit (shields, if reasonably possible, as well). Distress; Exit Beacon; Filler; Nebula Filler; Out of Fuel; Ship Unlocking; LRS: ship detected;. Have a defense drone to take down enemy missiles (a volley fully blocked by defense drones and/or shields doesn't count either). defense drones can't target anything I think. Keep in mind that if you toggle a drone that was already deployed (marked with a small icon on the drone bar), it. To contrast, you can deploy a Defense Drone 2 in. The Overcharger Drone just seems to be a bit of a waste of time. Reach Sector 8 with the Mantis Cruiser using Layout B. Provides a blue option after destroying any Loot Transport event (gives medium amount of ) ID:.